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Speed Training
Agility Training
Core Training
Stretching/Flexibility
Injury Prevention
Fitness Training
Science of Soccer
Balance Training
Youth Specific
Program Design
Psychology of Soccer
Nutrition
Testing
Warm-up
Rest/Recovery
Plyometrics
Strength/Power
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J Strength Cond Res. 2003 Nov;17(4):775-80.
Castagna C, D'Ottavio S, Abt G.
Research Department, Teknosport.com, Ancona, Italy. carlocastagna@teknosport.com
This study investigated the activity profile of young soccer players
(mean age 11.8 +/- 0.6 years; N = 12) with the aim of providing
information for the development of training strategies. Data for
movements of each player were obtained using 2 cameras that aimed at
the subject throughout the match (Play Controller, Phromos, Italy).
Encoders transmitted camera movements to a computer. The collected
signals were then converted into distances, times, and speed
attained at arbitrarily selected match categories. Players were
monitored during official 11 vs. 11 matches (N = 12), with each
match consisting of 2 halves, each lasting 30 minutes played on a
regular soccer pitch. Mean total match distance amounted to 6,175
+/- 318 m. During the second half, players covered 5.5% less
distance (p > 0.05). At speeds between 13.1 and 18.0 km.h(-1),
players covered 12% less distance during the second half (p < 0.05).
Players stood still 11% of the total time played (3,789 +/- 109
seconds). At speeds faster than 18 km.h(-1), players performed 33
+/- 4 bouts during match play, with a mean time length of 2.3 +/-
0.6 seconds per bout. Mean time interval between two successive
maximal sprint bouts was 118.5 +/- 20.5 seconds. Players stood still
longer during the course of the second half (229 +/- 76 seconds vs.
173 +/- 61 seconds, p < 0.05). Players tended to play in small areas
of the football pitch and spent 9% of the total match time at high
intensity. In order to promote a more active space coverage of the
young player, at least for the age considered in the present study,
the dimensions of the football pitch and the number of players
should be reduced.
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